Gemini 3.8flash(High)鹈鹕测试

Tan9 2026-09-03 11:20 1


最新回复 (8)
  • 脆酥 09-03 11:21
    1

    这是厉害还是不厉害,看起来有点怪怪的

  • Tan9 楼主 09-03 11:22
    2

    这应该是翻车了,哈哈哈哈哈 ^-^。

  • 有剑气 09-03 11:22
    3

    怎么感觉更呆了,配色差很多的感觉

  • Tan9 楼主 09-03 11:24
    4

    显示bug了,不过确实感觉抽奖


  • 有剑气 09-03 11:26
    5

    脚掌这个位置的效果差很多,这个图这整体配色感觉好多了

  • Lz_Mar12 09-03 11:28
    6

    我测试没什么问题


    创建一个HTML,内容是SVG绘制一个鹈鹕骑自行车的2D动画



    <!DOCTYPE html>
    <html lang="zh-CN">
    <head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>鹈鹕骑行记 - Pelican Cycling SVG 2D Animation</title>
    <style>
    :root {
    --bg-sky-top: #70c5ff;
    --bg-sky-bottom: #e0f2fe;
    --sun-color: #fde047;
    --sun-glow: rgba(253, 224, 71, 0.4);
    --mountain-back: #93c5fd;
    --mountain-front: #60a5fa;
    --ground-grass: #4ade80;
    --ground-road: #64748b;
    --ground-stripe: #f8fafc;
    --bike-frame: #0284c7;
    --bike-accent: #f97316;
    --pelican-body: #f8fafc;
    --pelican-shade: #cbd5e1;
    --pelican-pouch: #fbbf24;
    --pelican-pouch-shade: #f59e0b;
    --pelican-beak: #ea580c;
    }

    /* 晚霞主题 */
    body.sunset {
    --bg-sky-top: #f97316;
    --bg-sky-bottom: #fef08a;
    --sun-color: #fb923c;
    --sun-glow: rgba(251, 146, 60, 0.5);
    --mountain-back: #c084fc;
    --mountain-front: #a855f7;
    --ground-grass: #65a30d;
    --ground-road: #475569;
    --bike-frame: #0d9488;
    }

    /* 夜间模式 */
    body.night {
    --bg-sky-top: #0f172a;
    --bg-sky-bottom: #1e293b;
    --sun-color: #f1f5f9;
    --sun-glow: rgba(241, 245, 249, 0.3);
    --mountain-back: #1e1b4b;
    --mountain-front: #312e81;
    --ground-grass: #14532d;
    --ground-road: #1e293b;
    --bike-frame: #38bdf8;
    }

    * {
    box-sizing: border-box;
    margin: 0;
    padding: 0;
    user-select: none;
    }

    body {
    width: 100vw;
    height: 100vh;
    overflow: hidden;
    font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", sans-serif;
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    background: #0b0f19;
    transition: background 0.6s ease;
    }

    #stage-container {
    position: relative;
    width: 100%;
    height: 100%;
    max-width: 1400px;
    max-height: 850px;
    display: flex;
    align-items: center;
    justify-content: center;
    box-shadow: 0 25px 60px -15px rgba(0, 0, 0, 0.6);
    border-radius: 16px;
    overflow: hidden;
    background: #000;
    }

    svg#canvas {
    width: 100%;
    height: 100%;
    display: block;
    background: linear-gradient(180deg, var(--bg-sky-top) 0%, var(--bg-sky-bottom) 65%);
    transition: background 0.8s ease;
    }

    /* UI 悬浮面板 */
    .controls-overlay {
    position: absolute;
    bottom: 24px;
    left: 50%;
    transform: translateX(-50%);
    background: rgba(15, 23, 42, 0.78);
    backdrop-filter: blur(14px);
    -webkit-backdrop-filter: blur(14px);
    border: 1px solid rgba(255, 255, 255, 0.18);
    padding: 12px 24px;
    border-radius: 50px;
    display: flex;
    align-items: center;
    gap: 18px;
    color: #f8fafc;
    box-shadow: 0 10px 30px rgba(0, 0, 0, 0.35);
    z-index: 50;
    transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
    }

    .controls-overlay:hover {
    background: rgba(15, 23, 42, 0.9);
    box-shadow: 0 15px 35px rgba(0, 0, 0, 0.5);
    }

    .btn {
    background: rgba(255, 255, 255, 0.12);
    border: 1px solid rgba(255, 255, 255, 0.22);
    color: #fff;
    padding: 8px 16px;
    border-radius: 24px;
    cursor: pointer;
    font-size: 14px;
    font-weight: 500;
    display: flex;
    align-items: center;
    gap: 6px;
    transition: all 0.2s ease;
    }

    .btn:hover {
    background: rgba(255, 255, 255, 0.25);
    transform: translateY(-2px);
    }

    .btn:active {
    transform: translateY(1px);
    }

    .btn.primary {
    background: #0284c7;
    border-color: #38bdf8;
    }

    .btn.primary:hover {
    background: #0369a1;
    }

    .slider-group {
    display: flex;
    align-items: center;
    gap: 10px;
    font-size: 13px;
    color: #cbd5e1;
    }

    input[type="range"] {
    -webkit-appearance: none;
    width: 110px;
    height: 6px;
    border-radius: 3px;
    background: rgba(255, 255, 255, 0.2);
    outline: none;
    cursor: pointer;
    }

    input[type="range"]::-webkit-slider-thumb {
    -webkit-appearance: none;
    width: 16px;
    height: 16px;
    border-radius: 50%;
    background: #38bdf8;
    box-shadow: 0 0 8px #38bdf8;
    cursor: pointer;
    transition: transform 0.15s;
    }

    input[type="range"]::-webkit-slider-thumb:hover {
    transform: scale(1.2);
    }

    /* 顶部标题指示器 */
    .header-banner {
    position: absolute;
    top: 20px;
    left: 24px;
    z-index: 50;
    display: flex;
    flex-direction: column;
    gap: 4px;
    pointer-events: none;
    }

    .header-banner h1 {
    color: #ffffff;
    font-size: 20px;
    font-weight: 700;
    text-shadow: 0 2px 6px rgba(0, 0, 0, 0.4);
    display: flex;
    align-items: center;
    gap: 8px;
    }

    .header-banner p {
    color: rgba(255, 255, 255, 0.82);
    font-size: 12px;
    text-shadow: 0 1px 4px rgba(0, 0, 0, 0.5);
    }

    /* 气泡提示 */
    .speech-bubble {
    position: absolute;
    opacity: 0;
    transform: scale(0.6);
    transition: all 0.3s cubic-bezier(0.34, 1.56, 0.64, 1);
    pointer-events: none;
    background: white;
    color: #0f172a;
    padding: 8px 14px;
    border-radius: 14px;
    font-size: 13px;
    font-weight: 600;
    box-shadow: 0 8px 20px rgba(0, 0, 0, 0.25);
    z-index: 60;
    }

    .speech-bubble::after {
    content: '';
    position: absolute;
    bottom: -6px;
    left: 20px;
    width: 0;
    height: 0;
    border-left: 6px solid transparent;
    border-right: 6px solid transparent;
    border-top: 6px solid white;
    }

    .speech-bubble.active {
    opacity: 1;
    transform: scale(1);
    }

    /* 夜间模式车灯光锥与星空光效 */
    #headlight-beam {
    opacity: 0;
    transition: opacity 0.6s ease;
    pointer-events: none;
    }

    body.night #headlight-beam {
    opacity: 0.65;
    }

    #stars-group {
    opacity: 0;
    transition: opacity 0.8s ease;
    }

    body.night #stars-group {
    opacity: 1;
    }

    @keyframes twinkle {
    0%, 100% { opacity: 0.3; transform: scale(0.8); }
    50% { opacity: 1; transform: scale(1.2); }
    }

    .star {
    animation: twinkle 2.5s infinite ease-in-out;
    transform-origin: center;
    }
    </style>
    </head>
    <body>

    <div id="stage-container">
    <!-- 顶部状态栏 -->
    <div class="header-banner">
    <h1>🚴‍♂️ 悠哉的鹈鹕骑行手</h1>
    <p>点击鹈鹕听鸣叫 · 点击车把按铃 · 调节滑块体验急速冲刺</p>
    </div>

    <!-- 交互提示气泡 -->
    <div id="bubble" class="speech-bubble">嘎嘎!天气真不错!</div>

    <!-- SVG 动画主画布 -->
    <svg id="canvas" viewBox="0 0 1200 700" preserveAspectRatio="xMidYMid slice">
    <defs>
    <!-- 太阳/月亮发光滤镜 -->
    <filter id="sun-blur" x="-50%" y="-50%" width="200%" height="200%">
    <feGaussianBlur in="SourceGraphic" stdDeviation="15" />
    </filter>
    <radialGradient id="sun-glow-grad" cx="50%" cy="50%" r="50%">
    <stop offset="0%" stop-color="var(--sun-color)" stop-opacity="1" />
    <stop offset="60%" stop-color="var(--sun-color)" stop-opacity="0.6" />
    <stop offset="100%" stop-color="var(--sun-color)" stop-opacity="0" />
    </radialGradient>

    <!-- 车架金属高光渐变 -->
    <linearGradient id="frame-grad" x1="0%" y1="0%" x2="100%" y2="100%">
    <stop offset="0%" stop-color="var(--bike-frame)" />
    <stop offset="50%" stop-color="#38bdf8" />
    <stop offset="100%" stop-color="var(--bike-frame)" />
    </linearGradient>

    <!-- 鹈鹕腹部渐变 -->
    <linearGradient id="pelican-body-grad" x1="0%" y1="0%" x2="0%" y2="100%">
    <stop offset="0%" stop-color="#ffffff" />
    <stop offset="85%" stop-color="#f1f5f9" />
    <stop offset="100%" stop-color="#cbd5e1" />
    </linearGradient>

    <!-- 大嘴喉囊渐变 -->
    <linearGradient id="pouch-grad" x1="0%" y1="0%" x2="100%" y2="80%">
    <stop offset="0%" stop-color="#fef08a" />
    <stop offset="50%" stop-color="var(--pelican-pouch)" />
    <stop offset="100%" stop-color="var(--pelican-pouch-shade)" />
    </linearGradient>

    <!-- 轮胎橡胶阴影纹理 -->
    <radialGradient id="wheel-rubber" cx="50%" cy="50%" r="50%">
    <stop offset="78%" stop-color="#1e293b" />
    <stop offset="85%" stop-color="#334155" />
    <stop offset="93%" stop-color="#0f172a" />
    <stop offset="100%" stop-color="#020617" />
    </radialGradient>

    <!-- 车轮辐条单元模板 -->
    <g id="wheel-spokes">
    <circle cx="0" cy="0" r="70" fill="none" stroke="#64748b" stroke-width="8" />
    <circle cx="0" cy="0" r="66" fill="none" stroke="#cbd5e1" stroke-width="2" />
    <circle cx="0" cy="0" r="10" fill="#475569" stroke="#94a3b8" stroke-width="2" />
    <!-- 12 根车轮辐条 -->
    <line x1="0" y1="-66" x2="0" y2="66" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <line x1="-66" y1="0" x2="66" y2="0" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <line x1="-46.6" y1="-46.6" x2="46.6" y2="46.6" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <line x1="-46.6" y1="46.6" x2="46.6" y2="-46.6" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <line x1="-22.5" y1="-62" x2="22.5" y2="62" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <line x1="-62" y1="-22.5" x2="62" y2="22.5" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <line x1="-22.5" y1="62" x2="22.5" y2="-62" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <line x1="-62" y1="22.5" x2="62" y2="-22.5" stroke="#94a3b8" stroke-width="1.2" opacity="0.8" />
    <!-- 轮胎胎面刻纹 -->
    <circle cx="0" cy="0" r="74" fill="none" stroke="#0f172a" stroke-width="6" stroke-dasharray="3, 4" />
    </g>

    <!-- 自行车前大灯光锥渐变 -->
    <linearGradient id="headlight-grad" x1="0%" y1="0%" x2="100%" y2="25%">
    <stop offset="0%" stop-color="#fef08a" stop-opacity="0.85" />
    <stop offset="35%" stop-color="#fde047" stop-opacity="0.45" />
    <stop offset="100%" stop-color="#fde047" stop-opacity="0" />
    </linearGradient>
    </defs>

    <!-- 1. 背景层:夜空繁星、太阳/月亮、云层、群山 -->
    <g id="layer-sky">
    <!-- 夜间闪烁星空群 -->
    <g id="stars-group"></g>

    <!-- 天空发光天体 -->
    <circle id="celestial-glow" cx="950" cy="140" r="70" fill="url(#sun-glow-grad)" />
    <circle id="celestial-body" cx="950" cy="140" r="38" fill="var(--sun-color)" />

    <!-- 远景浮云(视差位移) -->
    <g id="clouds-layer" opacity="0.85">
    <!-- 云朵 1 -->
    <path id="cloud1" d="M 0,0 a 25,25 0 0,1 40,-5 a 35,35 0 0,1 60,10 a 25,25 0 0,1 30,15 l -130,0 z" fill="#ffffff" />
    <!-- 云朵 2 -->
    <path id="cloud2" d="M 0,0 a 20,20 0 0,1 35,-4 a 30,30 0 0,1 50,8 a 20,20 0 0,1 25,12 l -110,0 z" fill="#ffffff" opacity="0.7" />
    <!-- 云朵 3 -->
    <path id="cloud3" d="M 0,0 a 28,28 0 0,1 45,-6 a 40,40 0 0,1 70,12 a 30,30 0 0,1 35,16 l -150,0 z" fill="#ffffff" opacity="0.9" />
    </g>

    <!-- 远山 1(深远视差) -->
    <path id="mountains-far" d="" fill="var(--mountain-back)" opacity="0.5" />
    <!-- 远山 2(近山视差) -->
    <path id="mountains-near" d="" fill="var(--mountain-front)" opacity="0.75" />
    </g>

    <!-- 2. 中景层:风速流动线条 -->
    <g id="layer-speedlines" opacity="0.6" stroke="#ffffff" stroke-width="2" stroke-linecap="round">
    <line id="sline1" x1="1200" y1="200" x2="1350" y2="200" />
    <line id="sline2" x1="1200" y1="260" x2="1400" y2="260" stroke-width="1.5" />
    <line id="sline3" x1="1200" y1="360" x2="1300" y2="360" stroke-width="2.5" />
    <line id="sline4" x1="1200" y1="440" x2="1380" y2="440" stroke-width="1.8" />
    </g>

    <!-- 3. 地面道路层 -->
    <g id="layer-ground">
    <!-- 草坪路肩 -->
    <rect x="0" y="525" width="1200" height="40" fill="var(--ground-grass)" />
    <!-- 沥青路面 -->
    <rect x="0" y="560" width="1200" height="140" fill="var(--ground-road)" />
    <!-- 路边白色实线 -->
    <line x1="0" y1="562" x2="1200" y2="562" stroke="#e2e8f0" stroke-width="4" />
    <!-- 道路中心白色虚线群(向左滚动) -->
    <g id="road-stripes" stroke="var(--ground-stripe)" stroke-width="6" stroke-linecap="round">
    <!-- 由 JS 动态更新或填充 -->
    </g>
    <!-- 路边飞速掠过的小石子/小草丛 -->
    <g id="road-details"></g>
    </g>

    <!-- 自行车与阴影投影 -->
    <g id="layer-shadow">
    <ellipse id="bike-ground-shadow" cx="600" cy="565" rx="210" ry="14" fill="rgba(15, 23, 42, 0.35)" />
    </g>

    <!-- 4. 骑行主体:自行车与鹈鹕 -->
    <g id="pelican-bike-rig" transform="translate(0, 0)">

    <!-- =================== 远端(内侧)构件 =================== -->
    <!-- 内侧脚蹬曲柄与内侧脚蹼(右侧脚) -->
    <g id="group-right-leg">
    <!-- 内侧小腿与大腿 -->
    <path id="leg-right" d="" fill="none" stroke="#e2e8f0" stroke-width="18" stroke-linecap="round" stroke-linejoin="round" />
    <path id="leg-right-inner" d="" fill="none" stroke="#94a3b8" stroke-width="10" stroke-linecap="round" stroke-linejoin="round" />
    <!-- 内侧脚蹼 -->
    <path id="foot-right" d="" fill="#ea580c" />
    <!-- 内侧曲柄与踏板 -->
    <line id="crank-right" x1="560" y1="480" x2="560" y2="520" stroke="#475569" stroke-width="8" stroke-linecap="round" />
    <rect id="pedal-right" x="550" y="516" width="20" height="8" rx="4" fill="#334155" />
    </g>

    <!-- =================== 自行车车体 =================== -->
    <!-- 后车轮 (Rear Wheel, 轴心约 410, 485) -->
    <g id="wheel-rear" transform="translate(410, 485)">
    <use href="#wheel-spokes" />
    </g>

    <!-- 前车轮 (Front Wheel, 轴心约 780, 485) -->
    <g id="wheel-front" transform="translate(780, 485)">
    <use href="#wheel-spokes" />
    </g>

    <!-- 车架系统 (Bicycle Frame) -->
    <g id="bike-frame-group">
    <!-- 后平叉与后上叉 -->
    <polyline points="410,485 560,480 485,360 410,485" fill="none" stroke="url(#frame-grad)" stroke-width="12" stroke-linecap="round" stroke-linejoin="round" />
    <!-- 车架主三角:五通(560,480) -> 头管(720,340) -> 坐管结(485,360) -> 五通(560,480) -->
    <polygon points="560,480 720,340 485,360" fill="none" stroke="url(#frame-grad)" stroke-width="13" stroke-linecap="round" stroke-linejoin="round" />
    <!-- 前叉:头管(720,340) -> 前轮轴心(780,485) -->
    <line x1="720" y1="340" x2="780" y2="485" stroke="url(#frame-grad)" stroke-width="12" stroke-linecap="round" />

    <!-- 挡泥板 (后轮与前轮弧形挡泥板) -->
    <path d="M 345,475 A 72 72 0 0 1 450,420" fill="none" stroke="var(--bike-accent)" stroke-width="6" stroke-linecap="round" />
    <path d="M 720,430 A 72 72 0 0 1 810,440" fill="none" stroke="var(--bike-accent)" stroke-width="6" stroke-linecap="round" />

    <!-- 牙盘五通轴盖与链条 -->
    <circle cx="560" cy="480" r="26" fill="#334155" stroke="#94a3b8" stroke-width="3" />
    <circle cx="560" cy="480" r="16" fill="#1e293b" />
    <path d="M 410,485 L 560,460 A 24 24 0 0 1 560,500 L 410,490 Z" fill="none" stroke="#475569" stroke-width="4" stroke-dasharray="5,3" />

    <!-- 坐垫支管与高档复古皮革鞍座 -->
    <line x1="485" y1="360" x2="485" y2="335" stroke="#94a3b8" stroke-width="10" stroke-linecap="round" />
    <!-- 坐垫 -->
    <path d="M 445,335 C 455,325 515,325 525,335 C 530,342 510,348 480,346 C 450,344 440,342 445,335 Z" fill="#78350f" stroke="#451a03" stroke-width="3" />
    <!-- 坐垫弹簧小部件 -->
    <circle cx="462" cy="346" r="5" fill="none" stroke="#cbd5e1" stroke-width="3" />

    <!-- 车把立管与复古弯把 -->
    <line x1="720" y1="340" x2="715" y2="295" stroke="#94a3b8" stroke-width="10" stroke-linecap="round" />
    <!-- 弯把 -->
    <path id="handlebar" d="M 695,295 C 725,290 740,290 750,312" fill="none" stroke="#475569" stroke-width="8" stroke-linecap="round" />
    <circle cx="750" cy="312" r="6" fill="#78350f" />

    <!-- 复古小车铃 (点击可触发叮咚声) -->
    <g id="bike-bell" style="cursor: pointer;">
    <circle cx="705" cy="285" r="9" fill="#facc15" stroke="#ca8a04" stroke-width="2" />
    <circle cx="703" cy="283" r="3" fill="#fef08a" />
    <line x1="705" y1="294" x2="705" y2="299" stroke="#64748b" stroke-width="3" />
    </g>

    <!-- 复古车前大灯与夜间照明光锥 -->
    <g id="bike-headlight" transform="translate(732, 335)">
    <!-- 投射光束 -->
    <polygon id="headlight-beam" points="8,-3 480,-50 470,240 8,5" fill="url(#headlight-grad)" />
    <!-- 灯壳与反光碗 -->
    <path d="M -8,-7 L 6,-4 L 6,4 L -8,7 Z" fill="#334155" stroke="#94a3b8" stroke-width="1.5" />
    <circle cx="6" cy="0" r="4.5" fill="#fef08a" stroke="#facc15" stroke-width="1" />
    <line x1="-3" y1="6" x2="-3" y2="12" stroke="#64748b" stroke-width="2.5" />
    </g>

    <!-- 前车筐 (带一只随车蹦跶的小金鱼) -->
    <g id="bike-basket" transform="translate(735, 305)">
    <!-- 编织车篮 -->
    <rect x="0" y="0" width="46" height="34" rx="6" fill="#d97706" stroke="#92400e" stroke-width="2.5" />
    <line x1="6" y1="0" x2="6" y2="34" stroke="#b45309" stroke-width="2" />
    <line x1="16" y1="0" x2="16" y2="34" stroke="#b45309" stroke-width="2" />
    <line x1="26" y1="0" x2="26" y2="34" stroke="#b45309" stroke-width="2" />
    <line x1="36" y1="0" x2="36" y2="34" stroke="#b45309" stroke-width="2" />
    <line x1="0" y1="12" x2="46" y2="12" stroke="#b45309" stroke-width="2" />
    <line x1="0" y1="22" x2="46" y2="22" stroke="#b45309" stroke-width="2" />

    <!-- 调皮探头的小金鱼 -->
    <g id="basket-fish" transform="translate(18, -12)">
    <!-- 鱼身 -->
    <ellipse cx="6" cy="12" rx="14" ry="9" fill="#f97316" />
    <!-- 鱼尾 -->
    <polygon points="-6,12 -16,6 -16,18" fill="#ea580c" />
    <!-- 鱼眼 -->
    <circle cx="14" cy="10" r="3.5" fill="#ffffff" />
    <circle cx="15" cy="10" r="1.8" fill="#0f172a" />
    <circle cx="16" cy="9" r="0.8" fill="#ffffff" />
    <!-- 鱼嘴与吐泡泡 -->
    <circle id="fish-bubble" cx="22" cy="6" r="3" fill="none" stroke="#38bdf8" stroke-width="1.5" opacity="0" />
    </g>
    </g>
    </g>

    <!-- =================== 核心角色:鹈鹕 (Pelican) =================== -->
    <g id="pelican-character" style="cursor: pointer;">

    <!-- 1. 身体与躯干主体 -->
    <!-- 尾羽 -->
    <g id="pelican-tail">
    <path d="M 430,305 C 400,295 385,310 400,320 C 410,328 435,325 440,320 Z" fill="#334155" />
    <path d="M 435,300 C 410,290 395,302 410,312 Z" fill="#475569" />
    </g>

    <!-- 丰满躯体 (采用有机曲线) -->
    <path id="pelican-torso" d="M 440,320 C 430,270 480,240 550,250 C 600,258 630,285 625,325 C 620,360 550,375 480,365 C 450,360 440,345 440,320 Z" fill="url(#pelican-body-grad)" stroke="#94a3b8" stroke-width="2.5" />

    <!-- 飘扬的红色波点领巾/围巾 (增加飞驰速度感) -->
    <g id="scarf-group">
    <path id="scarf-neck" d="M 585,255 C 610,250 635,260 625,275 C 605,280 580,275 585,255 Z" fill="#ef4444" />
    <!-- 飘向身后的围巾尾带(贝塞尔曲线由 JS 动态波动) -->
    <path id="scarf-tail" d="M 585,265 Q 520,245 440,255 Q 520,270 585,272 Z" fill="#dc2626" />
    <!-- 围巾上的小白波点 -->
    <circle cx="530" cy="256" r="3" fill="#ffffff" opacity="0.9" />
    <circle cx="485" cy="254" r="2.5" fill="#ffffff" opacity="0.9" />
    <circle cx="455" cy="256" r="2" fill="#ffffff" opacity="0.9" />
    </g>

    <!-- 优雅且充满力量的颈部与头部 -->
    <g id="pelican-head-group">
    <!-- 脖子 S 型曲线 -->
    <path id="pelican-neck" d="M 590,265 C 615,240 620,185 640,165 C 655,150 675,155 680,175 C 675,210 635,280 615,290 Z" fill="url(#pelican-body-grad)" />

    <!-- 头部主体 -->
    <circle cx="665" cy="165" r="24" fill="#ffffff" stroke="#94a3b8" stroke-width="1.5" />

    <!-- 帅气的骑行护目风镜 (Goggles) -->
    <g id="pelican-goggles">
    <rect x="652" y="152" width="28" height="18" rx="8" fill="#0284c7" stroke="#0369a1" stroke-width="2" opacity="0.9" />
    <!-- 镜片反光高光 -->
    <line x1="657" y1="156" x2="667" y2="166" stroke="#ffffff" stroke-width="2" stroke-linecap="round" opacity="0.8" />
    <line x1="670" y1="156" x2="674" y2="160" stroke="#ffffff" stroke-width="1.5" stroke-linecap="round" opacity="0.8" />
    <!-- 镜带 -->
    <path d="M 652,160 Q 640,163 638,168" fill="none" stroke="#334155" stroke-width="3" />
    </g>

    <!-- 眼睛与灵动眼神 -->
    <g id="pelican-eye-group">
    <circle cx="668" cy="162" r="5" fill="#0f172a" />
    <circle cx="666.5" cy="160.5" r="1.8" fill="#ffffff" />
    </g>

    <!-- 鹈鹕的大嘴系统 (标志性的大长嘴与下颚黄色弹性大喉囊) -->
    <g id="pelican-beak-system">
    <!-- 弹性大喉囊 (Pouch) - 会随颠簸有果冻弹性晃动 -->
    <path id="pelican-pouch" d="M 682,176 C 720,200 755,230 760,200 C 765,185 715,178 682,176 Z" fill="url(#pouch-grad)" stroke="#d97706" stroke-width="2" />

    <!-- 上喙 (硬质长嘴,带末端小钩) -->
    <path d="M 672,160 L 805,175 C 812,178 812,185 802,187 L 680,180 Z" fill="var(--pelican-beak)" stroke="#c2410c" stroke-width="2" stroke-linejoin="round" />
    <!-- 嘴钩尖端细节 -->
    <path d="M 802,175 Q 815,180 806,188" fill="none" stroke="#9a3412" stroke-width="3" stroke-linecap="round" />
    <!-- 鼻孔小线条 -->
    <line x1="695" y1="168" x2="715" y2="170" stroke="#9a3412" stroke-width="1.5" stroke-linecap="round" />
    </g>
    </g>

    <!-- 翅膀 (握持车把的手臂状态) -->
    <g id="pelican-wing">
    <!-- 大翅膀覆羽 -->
    <path d="M 505,270 C 560,255 630,270 690,305 C 670,325 610,335 550,330 C 510,325 495,300 505,270 Z" fill="#ffffff" stroke="#cbd5e1" stroke-width="2" />
    <!-- 黑色/深灰飞羽尖端 -->
    <path d="M 650,293 C 685,308 720,314 742,312 C 730,325 690,328 650,320 Z" fill="#334155" />
    <!-- 翅膀羽毛纹理弧线 -->
    <path d="M 540,285 Q 600,285 645,310" fill="none" stroke="#e2e8f0" stroke-width="2" />
    <path d="M 530,302 Q 585,305 625,322" fill="none" stroke="#e2e8f0" stroke-width="2" />
    </g>
    </g>

    <!-- =================== 近端(外侧)构件 =================== -->
    <!-- 外侧脚蹬曲柄与外侧脚蹼(左侧脚,靠近镜头) -->
    <g id="group-left-leg">
    <!-- 外侧大腿与小腿 (两段式骨骼) -->
    <path id="leg-left" d="" fill="none" stroke="#f8fafc" stroke-width="20" stroke-linecap="round" stroke-linejoin="round" />
    <path id="leg-left-bone" d="" fill="none" stroke="#cbd5e1" stroke-width="12" stroke-linecap="round" stroke-linejoin="round" />
    <!-- 膝盖羽毛装饰 -->
    <circle id="knee-left" cx="0" cy="0" r="11" fill="#f8fafc" />

    <!-- 外侧脚蹼 (大蹼爪包裹踏板) -->
    <g id="foot-left-group">
    <path id="foot-left" d="" fill="#ea580c" stroke="#c2410c" stroke-width="2" />
    </g>

    <!-- 外侧曲柄与踏板 -->
    <line id="crank-left" x1="560" y1="480" x2="560" y2="440" stroke="#64748b" stroke-width="9" stroke-linecap="round" />
    <rect id="pedal-left" x="550" y="436" width="22" height="9" rx="4" fill="#0f172a" stroke="#cbd5e1" stroke-width="1.5" />
    </g>

    </g> <!-- end of pelican-bike-rig -->

    <!-- 前景飘散树叶 / 扬尘小颗粒 -->
    <g id="layer-particles"></g>
    </svg>

    <!-- 底部悬浮控制栏 -->
    <div class="controls-overlay">
    <button class="btn primary" id="btn-toggle">
    <span id="btn-icon">⏸️</span>
    <span id="btn-text">暂停</span>
    </button>

    <div class="slider-group">
    <span>🚴 骑行车速:</span>
    <input type="range" id="speed-slider" min="0.2" max="3.0" step="0.1" value="1.0">
    <span id="speed-value" style="font-family: monospace; min-width: 32px;">1.0x</span>
    </div>

    <button class="btn" id="btn-theme">
    <span>🌤️ 切换时段</span>
    </button>

    <button class="btn" id="btn-honk">
    <span>🔔 叮铃响</span>
    </button>
    </div>
    </div>

    <script>
    /**
    * 鹈鹕骑行动力学与 SVG 2D 动画引擎
    */

    // --- 音频合成系统 (Web Audio API 清脆车铃 & 鹈鹕叫声,无需外部资源) ---
    class SoundEngine {
    constructor() {
    this.ctx = null;
    }
    init() {
    if (!this.ctx) {
    const AudioContext = window.AudioContext || window.webkitAudioContext;
    if (AudioContext) {
    this.ctx = new AudioContext();
    }
    }
    if (this.ctx && this.ctx.state === 'suspended') {
    this.ctx.resume();
    }
    }
    // 清脆双响自行车铃声
    playBell() {
    this.init();
    if (!this.ctx) return;
    const now = this.ctx.currentTime;
    const freqs = [2093, 2349, 2093, 2637]; // 高八度泛音
    freqs.forEach((freq, idx) => {
    const osc = this.ctx.createOscillator();
    const gain = this.ctx.createGain();
    osc.type = 'sine';
    osc.frequency.setValueAtTime(freq, now + idx * 0.08);
    gain.gain.setValueAtTime(0.18, now + idx * 0.08);
    gain.gain.exponentialRampToValueAtTime(0.0001, now + idx * 0.08 + 0.35);
    osc.connect(gain);
    gain.connect(this.ctx.destination);
    osc.start(now + idx * 0.08);
    osc.stop(now + idx * 0.08 + 0.36);
    });
    }
    // 鹈鹕呆萌鸣叫声 ("嘎~")
    playPelicanCall() {
    this.init();
    if (!this.ctx) return;
    const now = this.ctx.currentTime;
    const osc = this.ctx.createOscillator();
    const gain = this.ctx.createGain();
    osc.type = 'sawtooth';
    osc.frequency.setValueAtTime(140, now);
    osc.frequency.exponentialRampToValueAtTime(260, now + 0.12);
    osc.frequency.exponentialRampToValueAtTime(110, now + 0.28);
    gain.gain.setValueAtTime(0.15, now);
    gain.gain.exponentialRampToValueAtTime(0.001, now + 0.32);
    osc.connect(gain);
    gain.connect(this.ctx.destination);
    osc.start(now);
    osc.stop(now + 0.33);
    }
    }

    const sound = new SoundEngine();

    // --- DOM 元素引用 ---
    const wheelRear = document.getElementById('wheel-rear');
    const wheelFront = document.getElementById('wheel-front');
    const rig = document.getElementById('pelican-bike-rig');
    const roadStripesGroup = document.getElementById('road-stripes');
    const roadDetailsGroup = document.getElementById('road-details');
    const mountainsFar = document.getElementById('mountains-far');
    const mountainsNear = document.getElementById('mountains-near');
    const layerParticles = document.getElementById('layer-particles');
    const speedLines = [
    document.getElementById('sline1'),
    document.getElementById('sline2'),
    document.getElementById('sline3'),
    document.getElementById('sline4')
    ];
    const clouds = [
    { el: document.getElementById('cloud1'), x: 120, y: 70, speed: 0.2 },
    { el: document.getElementById('cloud2'), x: 580, y: 110, speed: 0.14 },
    { el: document.getElementById('cloud3'), x: 920, y: 50, speed: 0.28 }
    ];

    // 腿部骨骼与踏板曲柄元素
    const legLeft = document.getElementById('leg-left');
    const legLeftBone = document.getElementById('leg-left-bone');
    const kneeLeft = document.getElementById('knee-left');
    const footLeft = document.getElementById('foot-left');
    const crankLeft = document.getElementById('crank-left');
    const pedalLeft = document.getElementById('pedal-left');

    const legRight = document.getElementById('leg-right');
    const legRightInner = document.getElementById('leg-right-inner');
    const footRight = document.getElementById('foot-right');
    const crankRight = document.getElementById('crank-right');
    const pedalRight = document.getElementById('pedal-right');

    // 随动器官
    const pelicanPouch = document.getElementById('pelican-pouch');
    const scarfTail = document.getElementById('scarf-tail');
    const basketFish = document.getElementById('basket-fish');
    const fishBubble = document.getElementById('fish-bubble');
    const pelicanHeadGroup = document.getElementById('pelican-head-group');

    // UI 控件
    const btnToggle = document.getElementById('btn-toggle');
    const btnIcon = document.getElementById('btn-icon');
    const btnText = document.getElementById('btn-text');
    const speedSlider = document.getElementById('speed-slider');
    const speedValue = document.getElementById('speed-value');
    const btnTheme = document.getElementById('btn-theme');
    const btnHonk = document.getElementById('btn-honk');
    const bikeBell = document.getElementById('bike-bell');
    const pelicanChar = document.getElementById('pelican-character');
    const speechBubble = document.getElementById('bubble');

    // --- 动态生成山脉与道路初始图形 ---
    function initMountains() {
    // 远山
    let dFar = "M 0,530 ";
    for (let x = 0; x <= 1250; x += 150) {
    let y = 380 + Math.sin(x * 0.004) * 50 + Math.cos(x * 0.01) * 30;
    dFar += `L ${x},${y} `;
    }
    dFar += "L 1250,560 L 0,560 Z";
    mountainsFar.setAttribute('d', dFar);

    // 近山
    let dNear = "M 0,535 ";
    for (let x = 0; x <= 1250; x += 110) {
    let y = 430 + Math.sin(x * 0.007 + 1.2) * 45 + Math.cos(x * 0.015) * 25;
    dNear += `L ${x},${y} `;
    }
    dNear += "L 1250,560 L 0,560 Z";
    mountainsNear.setAttribute('d', dNear);
    }
    initMountains();

    // 动态生成夜间闪烁星空群
    const starsGroup = document.getElementById('stars-group');
    function initStars() {
    for (let i = 0; i < 28; i++) {
    const star = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
    const sx = Math.random() * 1200;
    const sy = Math.random() * 320;
    const sr = 1.0 + Math.random() * 2.0;
    star.setAttribute('cx', sx);
    star.setAttribute('cy', sy);
    star.setAttribute('r', sr);
    star.setAttribute('fill', '#ffffff');
    star.setAttribute('class', 'star');
    star.style.animationDelay = `${(Math.random() * 3).toFixed(2)}s`;
    star.style.animationDuration = `${(1.8 + Math.random() * 2.2).toFixed(2)}s`;
    starsGroup.appendChild(star);
    }
    }
    initStars();

    // 初始化道路斑马虚线
    const roadStripes = [];
    const NUM_STRIPES = 12;
    for (let i = 0; i < NUM_STRIPES; i++) {
    const line = document.createElementNS('http://www.w3.org/2000/svg', 'line');
    const startX = i * 110;
    line.setAttribute('x1', startX);
    line.setAttribute('y1', 630);
    line.setAttribute('x2', startX + 60);
    line.setAttribute('y2', 630);
    roadStripesGroup.appendChild(line);
    roadStripes.push({ el: line, x: startX });
    }

    // 初始化路边飞掠的小石子/小草
    const roadPebbles = [];
    for (let i = 0; i < 8; i++) {
    const circle = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
    const px = Math.random() * 1200;
    const py = 575 + Math.random() * 105;
    circle.setAttribute('cx', px);
    circle.setAttribute('cy', py);
    circle.setAttribute('r', 1.5 + Math.random() * 2.5);
    circle.setAttribute('fill', '#94a3b8');
    circle.setAttribute('opacity', '0.6');
    roadDetailsGroup.appendChild(circle);
    roadPebbles.push({ el: circle, x: px, py: py, speedMult: 1.0 + (py - 575) / 100 });
    }

    // 初始化前景扬尘微粒
    const dustParticles = [];
    for (let i = 0; i < 6; i++) {
    const p = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
    p.setAttribute('r', 2 + Math.random() * 3);
    p.setAttribute('fill', '#f1f5f9');
    p.setAttribute('opacity', '0');
    layerParticles.appendChild(p);
    dustParticles.push({ el: p, x: 410, y: 555, vx: -2 - Math.random() * 4, vy: -0.5 - Math.random(), life: 0 });
    }

    // --- 运动学参数与配置 ---
    let isRunning = true;
    let speed = 1.0;
    let crankAngle = 0; // 曲柄旋转角度 (弧度)
    let wheelAngle = 0; // 车轮旋转角度 (度)
    let time = 0;

    // 自行车几何锚点定义
    const CRANK_CENTER = { x: 560, y: 480 }; // 五通中心
    const CRANK_RADIUS = 34; // 曲柄半径
    const HIP_POINT = { x: 508, y: 326 }; // 鹈鹕臀部/髋关节固定位置
    const THIGH_LEN = 95; // 大腿长度
    const SHIN_LEN = 95; // 小腿长度

    /**
    * 2D 二连杆逆向运动学 (Inverse Kinematics)
    * 给定臀部 H 和脚踏板 P,计算膝盖点 K
    */
    function solveLegIK(H, P, L1, L2, flip = false) {
    const dx = P.x - H.x;
    const dy = P.y - H.y;
    const dist = Math.sqrt(dx * dx + dy * dy);
    // 限制距离在最大伸展范围内
    const clampedDist = Math.min(Math.max(dist, 10), L1 + L2 - 1.0);

    // 计算基底角度
    const baseAngle = Math.atan2(dy, dx);
    // 余弦定理求关节角
    const cosA = (L1 * L1 + clampedDist * clampedDist - L2 * L2) / (2 * L1 * clampedDist);
    const angleA = Math.acos(Math.min(Math.max(cosA, -1), 1));

    // 膝盖朝前方弯曲 (x 偏正方向,蹬车向前发力)
    const kneeAngle = flip ? (baseAngle + angleA) : (baseAngle - angleA);
    const Kx = H.x + L1 * Math.cos(kneeAngle);
    const Ky = H.y + L1 * Math.sin(kneeAngle);

    return { x: Kx, y: Ky };
    }

    /**
    * 生成脚蹼多边形路径
    */
    function createWebbedFootPath(pedalX, pedalY, angle) {
    const cos = Math.cos(angle);
    const sin = Math.sin(angle);
    // 相对于脚腕的脚蹼三角形与蹼爪凹槽
    const p1 = { x: pedalX - 10 * cos + 4 * sin, y: pedalY - 10 * sin - 4 * cos };
    const p2 = { x: pedalX + 22 * cos - 8 * sin, y: pedalY + 22 * sin + 8 * cos };
    const p3 = { x: pedalX + 20 * cos + 10 * sin, y: pedalY + 20 * sin - 10 * cos };
    const notch = { x: pedalX + 14 * cos + 1 * sin, y: pedalY + 14 * sin - 1 * cos };
    return `M ${p1.x},${p1.y} L ${p2.x},${p2.y} Q ${notch.x},${notch.y} ${p3.x},${p3.y} Z`;
    }

    // --- 主动画更新帧循环 ---
    function updateFrame() {
    if (isRunning) {
    const step = 0.055 * speed;
    crankAngle = (crankAngle + step) % (Math.PI * 2);
    wheelAngle = (wheelAngle + step * 165) % 360;
    time += step;

    // 1. 车轮旋转动画
    wheelRear.setAttribute('transform', `translate(410, 485) rotate(${wheelAngle})`);
    wheelFront.setAttribute('transform', `translate(780, 485) rotate(${wheelAngle})`);

    // 2. 骑行上下颠簸反冲效果 (Bobbing)
    const bounce = Math.sin(crankAngle * 2) * 3.5;
    const tilt = Math.cos(crankAngle * 2) * 0.8;
    rig.setAttribute('transform', `translate(0, ${bounce}) rotate(${tilt}, 600, 485)`);

    // 3. 计算左右踏板圆周坐标
    // 左踏板(近端)
    const pedalLX = CRANK_CENTER.x + CRANK_RADIUS * Math.cos(crankAngle);
    const pedalLY = CRANK_CENTER.y + CRANK_RADIUS * Math.sin(crankAngle);
    // 右踏板(远端,相位差 180 度)
    const pedalRX = CRANK_CENTER.x + CRANK_RADIUS * Math.cos(crankAngle + Math.PI);
    const pedalRY = CRANK_CENTER.y + CRANK_RADIUS * Math.sin(crankAngle + Math.PI);

    // 动态曲柄与踏板
    crankLeft.setAttribute('x2', pedalLX);
    crankLeft.setAttribute('y2', pedalLY);
    pedalLeft.setAttribute('x', pedalLX - 11);
    pedalLeft.setAttribute('y', pedalLY - 4.5);

    crankRight.setAttribute('x2', pedalRX);
    crankRight.setAttribute('y2', pedalRY);
    pedalRight.setAttribute('x', pedalRX - 10);
    pedalRight.setAttribute('y', pedalRY - 4);

    // 4. 计算鹈鹕左右腿连杆骨骼与脚蹼
    const curHip = { x: HIP_POINT.x, y: HIP_POINT.y };

    // --- 近端左腿 (靠近镜头) ---
    const kneeL = solveLegIK(curHip, { x: pedalLX, y: pedalLY }, THIGH_LEN, SHIN_LEN, false);
    const legPathL = `M ${curHip.x},${curHip.y} L ${kneeL.x},${kneeL.y} L ${pedalLX},${pedalLY}`;
    legLeft.setAttribute('d', legPathL);
    legLeftBone.setAttribute('d', legPathL);
    kneeLeft.setAttribute('cx', kneeL.x);
    kneeLeft.setAttribute('cy', kneeL.y);

    // 左脚掌倾角随曲柄自然微调
    const footAngleL = Math.sin(crankAngle) * 0.35 + 0.15;
    footLeft.setAttribute('d', createWebbedFootPath(pedalLX, pedalLY, footAngleL));

    // --- 远端右腿 (内侧) ---
    const kneeR = solveLegIK(curHip, { x: pedalRX, y: pedalRY }, THIGH_LEN, SHIN_LEN, false);
    const legPathR = `M ${curHip.x},${curHip.y} L ${kneeR.x},${kneeR.y} L ${pedalRX},${pedalRY}`;
    legRight.setAttribute('d', legPathR);
    legRightInner.setAttribute('d', legPathR);

    const footAngleR = Math.sin(crankAngle + Math.PI) * 0.35 + 0.15;
    footRight.setAttribute('d', createWebbedFootPath(pedalRX, pedalRY, footAngleR));

    // 5. 鹈鹕大喉囊物理弹力颤动 (Jiggle effect)
    const pouchJiggleY = Math.sin(time * 3.5) * 5 + Math.cos(crankAngle * 2) * 3;
    const pouchJiggleX = Math.cos(time * 2.8) * 3;
    pelicanPouch.setAttribute('d',
    `M 682,176 C ${715 + pouchJiggleX},${198 + pouchJiggleY} ${750 + pouchJiggleX},${226 + pouchJiggleY} 760,200 C 765,185 715,178 682,176 Z`
    );

    // 6. 飘扬领巾飘带贝塞尔曲线动态波浪
    const scarfWave1 = Math.sin(time * 5.5) * 14;
    const scarfWave2 = Math.cos(time * 5.0) * 10;
    scarfTail.setAttribute('d',
    `M 585,265 Q ${515 + scarfWave2},${242 + scarfWave1} 435,${252 - scarfWave1} Q ${515 - scarfWave2},${272 + scarfWave1} 585,272 Z`
    );

    // 7. 车篮里探头的小金鱼随颠簸蹦跶与吐泡泡
    const fishHopY = -12 + Math.abs(Math.sin(time * 2.6)) * -8;
    const fishRot = Math.sin(time * 3) * 12;
    basketFish.setAttribute('transform', `translate(18, ${fishHopY}) rotate(${fishRot}, 6, 12)`);

    // 金鱼吐泡泡周期上升
    const bubbleProg = (time * 0.8) % 1;
    if (bubbleProg < 0.85) {
    const bx = 22 + bubbleProg * 25;
    const by = 6 - bubbleProg * 35;
    fishBubble.setAttribute('cx', bx);
    fishBubble.setAttribute('cy', by);
    fishBubble.setAttribute('r', 2 + bubbleProg * 4);
    fishBubble.setAttribute('opacity', 0.85 * (1 - bubbleProg));
    } else {
    fishBubble.setAttribute('opacity', '0');
    }

    // 8. 道路斑马线向左疾驰流动
    roadStripes.forEach(s => {
    s.x -= 7 * speed;
    if (s.x < -80) {
    s.x += NUM_STRIPES * 110;
    }
    s.el.setAttribute('x1', s.x);
    s.el.setAttribute('x2', s.x + 60);
    });

    // 路边小石子疾驰
    roadPebbles.forEach(p => {
    p.x -= 6.5 * speed * p.speedMult;
    if (p.x < -20) {
    p.x = 1220;
    }
    p.el.setAttribute('cx', p.x);
    });

    // 9. 背景视差移动 (Parallax Clouds)
    clouds.forEach(c => {
    c.x -= c.speed * speed;
    if (c.x < -160) c.x = 1260;
    c.el.setAttribute('transform', `translate(${c.x}, ${c.y})`);
    });

    // 10. 疾风速度线条 (Speedlines)
    speedLines.forEach((line, idx) => {
    let lx = parseFloat(line.getAttribute('x1')) - (14 + idx * 4) * speed;
    if (lx < -300) {
    lx = 1200 + Math.random() * 300;
    }
    const len = 120 + idx * 35;
    line.setAttribute('x1', lx);
    line.setAttribute('x2', lx + len);
    line.style.opacity = speed > 1.2 ? '0.75' : (speed * 0.4);
    });

    // 11. 轮胎扬尘粒子
    dustParticles.forEach(dp => {
    dp.life += 0.04 * speed;
    if (dp.life >= 1) {
    dp.x = 405 + (Math.random() - 0.5) * 10;
    dp.y = 552 + (Math.random() - 0.5) * 6;
    dp.vx = -3 - Math.random() * 4 * speed;
    dp.vy = -0.5 - Math.random() * 1.5;
    dp.life = 0;
    }
    dp.x += dp.vx;
    dp.y += dp.vy;
    dp.el.setAttribute('cx', dp.x);
    dp.el.setAttribute('cy', dp.y);
    dp.el.setAttribute('r', (2 + dp.life * 7));
    dp.el.setAttribute('opacity', (1 - dp.life) * 0.45 * Math.min(speed, 2.0));
    });
    }

    requestAnimationFrame(updateFrame);
    }

    // 启动动画循环
    requestAnimationFrame(updateFrame);

    // --- 交互事件监听与处理 ---

    // 1. 播放 / 暂停切换
    btnToggle.addEventListener('click', () => {
    isRunning = !isRunning;
    if (isRunning) {
    btnIcon.textContent = '⏸️';
    btnText.textContent = '暂停';
    } else {
    btnIcon.textContent = '▶️';
    btnText.textContent = '继续';
    }
    });

    // 2. 骑行速度滑块调节
    speedSlider.addEventListener('input', (e) => {
    speed = parseFloat(e.target.value);
    speedValue.textContent = speed.toFixed(1) + 'x';
    });

    // 3. 时段/背景主题切换 (明媚白天 -> 浪漫晚霞 -> 幽静夜空)
    const themes = ['', 'sunset', 'night'];
    let curThemeIdx = 0;
    btnTheme.addEventListener('click', () => {
    document.body.classList.remove(themes[curThemeIdx]);
    curThemeIdx = (curThemeIdx + 1) % themes.length;
    if (themes[curThemeIdx]) {
    document.body.classList.add(themes[curThemeIdx]);
    }
    const labels = ['🌤️ 切换时段', '🌇 切换时段', '🌙 切换时段'];
    btnTheme.querySelector('span').textContent = labels[curThemeIdx];
    });

    // 4. 铃铛互动 (点击小车铃或底部按钮)
    function ringBell() {
    sound.playBell();
    bikeBell.style.transformOrigin = '705px 285px';
    bikeBell.animate([
    { transform: 'rotate(0deg)' },
    { transform: 'rotate(-25deg)' },
    { transform: 'rotate(25deg)' },
    { transform: 'rotate(-15deg)' },
    { transform: 'rotate(0deg)' }
    ], { duration: 350 });
    showSpeechBubble('叮铃铃!请让一让路哟~ 🔔', 705, 230);
    }

    btnHonk.addEventListener('click', ringBell);
    bikeBell.addEventListener('click', ringBell);

    // 5. 点击鹈鹕互动:鸣叫与冒出趣味气泡
    const pelicanQuotes = [
    '嘎嘎!今天顺风,骑得好爽!🚴‍♂️',
    '大嘴兜风,快乐翻倍!💨',
    '车篮里的小鱼是我的旅行搭子!🐟',
    '冲呀!下一个坡度我也能征服!',
    '嘎!来比比谁蹬得快!⚡'
    ];
    let quoteIdx = 0;

    pelicanChar.addEventListener('click', () => {
    sound.playPelicanCall();
    // 头部轻微点赞点头动画
    pelicanHeadGroup.style.transformOrigin = '640px 180px';
    pelicanHeadGroup.animate([
    { transform: 'rotate(0deg)' },
    { transform: 'rotate(12deg)' },
    { transform: 'rotate(-8deg)' },
    { transform: 'rotate(0deg)' }
    ], { duration: 300 });

    const text = pelicanQuotes[quoteIdx % pelicanQuotes.length];
    quoteIdx++;
    showSpeechBubble(text, 680, 110);
    });

    // 气泡弹出辅助函数
    let bubbleTimeout = null;
    function showSpeechBubble(text, svgX, svgY) {
    const container = document.getElementById('stage-container');
    const svg = document.getElementById('canvas');
    const rect = svg.getBoundingClientRect();
    const scaleX = rect.width / 1200;
    const scaleY = rect.height / 700;

    speechBubble.textContent = text;
    speechBubble.style.left = `${svgX * scaleX + 20}px`;
    speechBubble.style.top = `${svgY * scaleY}px`;
    speechBubble.classList.add('active');

    if (bubbleTimeout) clearTimeout(bubbleTimeout);
    bubbleTimeout = setTimeout(() => {
    speechBubble.classList.remove('active');
    }, 2400);
    }

    // 键盘快捷键交互体验增强
    window.addEventListener('keydown', (e) => {
    if (e.code === 'Space') {
    e.preventDefault();
    btnToggle.click();
    } else if (e.code === 'KeyB') {
    ringBell();
    } else if (e.code === 'ArrowUp') {
    speedSlider.value = Math.min(3.0, speed + 0.2);
    speedSlider.dispatchEvent(new Event('input'));
    } else if (e.code === 'ArrowDown') {
    speedSlider.value = Math.max(0.2, speed - 0.2);
    speedSlider.dispatchEvent(new Event('input'));
    }
    });
    </script>
    </body>
    </html>

  • eason 09-03 11:30
    7

    它像漫威里的隐形鹈鹕——你看不见它在思考,但每一根线条都证明它来过。

    空气动力学、车架几何、鹈鹕的重心控制,甚至连迎面而来的风都被它画出了速度感。


    我盯着这张图看了半天,突然意识到一个可怕的事实:

    AI 已经开始理解物理世界了。


    然后我低头看了一眼脚断了……


    算了,夸不下去了。

  • Tan9 楼主 09-03 11:57
    8

    可能我这被降智了


    又试了两次


    提示词:‘’生成html,放在桌面,内容是svg绘制鹈鹕骑自行车2D动画,不用进行测试生成html,放在桌面,内容是svg绘制鹈鹕骑自行车2D动画,不用进行测试‘’



    提示词‘’创建一个HTML,内容是SVG绘制一个鹈鹕骑自行车的2D动画‘’


    这次腿的问题解决了


* 帖子来源Linux.do
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